Vizard 8 » Reference » 3D models » Transforms and hierarchies » 3D model transform command table
8.0

3D model transform command table

<node3d>.addAction

<node3d>.addParent

<node3d>.billboard

<node3d>.blendFunc

<node3d>.clearActionList

<node3d>.clearActions

<node3d>.clone

<node3d>.copy

<node3d>.depthFunc

<node3d>.disable

<node3d>.drawOrder

<node3d>.enable

<node3d>.endAction

<node3d>.getAction

<node3d>.getActionInstance

<node3d>.getAlignment

<node3d>.getAlpha

<node3d>.getAmbient

<node3d>.getAngularVelocity

<node3d>.getAxisAngle

<node3d>.getBillboard

<node3d>.getCenter

<node3d>.getChild

<node3d>.getChildren

<node3d>.getEuler

<node3d>.getFilename

<node3d>.getMatrix

<node3d>.getParents

<node3d>.getPosition

<node3d>.getQuat

<node3d>.getScale

<node3d>.getVelocity

<node3d>.hasparticles

<node3d>.isChild

<node3d>.isParent

<node3d>.lookAt

<node3d>.pauseActions

<node3d>.remove

<node3d>.removeParent

<node3d>.resumeActions

<node3d>.runAction

<node3d>.setAngularVelocity

<node3d>.setAxisAngle

<node3d>.setCenter

<node3d>.setEuler

<node3d>.setMatrix

<node3d>.setParent

<node3d>.setPosition

<node3d>.setQuat

<node3d>.setScale

<node3d>.setVelocity

<node3d>.visible

<node3d>.zoffset

See also

In this section:

3D model transform basics

Other sections:

3D model command tables

Action command table

Linking command table

Physics command table

Example scripts:

Rotation

Translation

Hierarchical

Matrix transformations