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Avatars Command Table
Animation
<node3d:avatar>.blend
<node3d:avatar>.clearMorph
<node3d:avatar>.execute
<node3d:avatar>.getActionRunning
<node3d:avatar>.getAnimationID
<node3d:avatar>.getAnimationList
<node3d:avatar>.getAnimationSpeed
<node3d:avatar>.getAnimationTime
<node3d:avatar>.getBone
<node3d:avatar>.getBoneList
<node3d:avatar>.getConfigValue
<node3d:avatar>.getCycleRunning
<node3d:avatar>.getDuration
<node3d:avatar>.getFace
<node3d:avatar>.getMeshID
<node3d:avatar>.getMeshList
<node3d:avatar>.getMorph
<node3d:avatar>.getMorphID
<node3d:avatar>.getMorphList
<node3d:avatar>.getRootBoneList
<node3d:avatar>.lod
<node3d:avatar>.setAnimationSpeed
<node3d:avatar>.setAnimationTime
<node3d:avatar>.setFace
<node3d:avatar>.setMorph
<node3d:avatar>.speed
<node3d:avatar>.state
<node3d:avatar>.stopAction
<node3d:avatar>.stopAnimation
<node3d:avatar>.stopCycle
<node3d:avatar>.updaterate
Bones
<bone>.getAvatar
<bone>.getAxisAngle
<bone>.getChildren
<bone>.getEuler
<bone>.getMatrix
<bone>.getName
<bone>.getParent
<bone>.getPosition
<bone>.getQuat
<bone>.lock
<bone>.lookAt
<bone>.setAxisAngle
<bone>.setEuler
<bone>.setMatrix
<bone>.setPosition
<bone>.setQuat
<bone>.unlock
Actions
<vizact>.headto
<vizact>.boneSpinTo
<vizact>.morphTo
<vizact>.walkTo
<vizact>.speak
See also
In this section:
Avatar basics
Built-in animation
Actions that animate
Bones
Other sections:
Tutorial:
Animating Avatar bones -- Tutorial
for performing actions on objects.
Tutorial:
Animating Avatars -- Tutorial
for performing actions on avatars.
3D model command tables
Example scripts:
Motions
Bones