Vizard 8 » Reference » Avatars » Avatar command table
8.0

Avatars Command Table

Animation

<node3d:avatar>.blend

<node3d:avatar>.clearMorph

<node3d:avatar>.execute

<node3d:avatar>.getActionRunning

<node3d:avatar>.getAnimationID

<node3d:avatar>.getAnimationList

<node3d:avatar>.getAnimationSpeed

<node3d:avatar>.getAnimationTime

<node3d:avatar>.getBone

<node3d:avatar>.getBoneList

<node3d:avatar>.getConfigValue

<node3d:avatar>.getCycleRunning

<node3d:avatar>.getDuration

<node3d:avatar>.getFace

<node3d:avatar>.getMeshID

<node3d:avatar>.getMeshList

<node3d:avatar>.getMorph

<node3d:avatar>.getMorphID

<node3d:avatar>.getMorphList

<node3d:avatar>.getRootBoneList

<node3d:avatar>.lod

<node3d:avatar>.setAnimationSpeed

<node3d:avatar>.setAnimationTime

<node3d:avatar>.setFace

<node3d:avatar>.setMorph

<node3d:avatar>.speed

<node3d:avatar>.state

<node3d:avatar>.stopAction

<node3d:avatar>.stopAnimation

<node3d:avatar>.stopCycle

<node3d:avatar>.updaterate

Bones

<bone>.getAvatar

<bone>.getAxisAngle

<bone>.getChildren

<bone>.getEuler

<bone>.getMatrix

<bone>.getName

<bone>.getParent

<bone>.getPosition

<bone>.getQuat

<bone>.lock

<bone>.lookAt

<bone>.setAxisAngle

<bone>.setEuler

<bone>.setMatrix

<bone>.setPosition

<bone>.setQuat

<bone>.unlock

Actions

<vizact>.headto

<vizact>.boneSpinTo

<vizact>.morphTo

<vizact>.walkTo

<vizact>.speak

See also

In this section:

Avatar basics

Built-in animation

Actions that animate

Bones

Other sections:

Tutorial: Animating Avatar bones -- Tutorial for performing actions on objects.

Tutorial: Animating Avatars -- Tutorial for performing actions on avatars.

3D model command tables

Example scripts:

Motions

Bones