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Actions Command Table
Execution Flow (signal, sequence, parallel, call)
<vizact>.call
<vizact>.choice
<vizact>.elapsed
<vizact>.fall
<vizact>.parallel
<vizact>.randfloat
<vizact>.randint
<vizact>.removeEvent
<vizact>.sendsignal
<vizact>.sequence
<vizact>.signal
<vizact>.waitkey
<vizact>.waitsignal
<vizact>.waittime
<vizact>.walkTo
Appearance
<vizact>.fadeTo
Transformations
<vizact>.fall
<vizact>.goto
<vizact>.move
<vizact>.moveTo
<vizact>.sizeTo
<vizact>.spin
<vizact>.spinTo
Input and user interfaces
<vizact>.addCallback
<vizact>.onAsyncLoad
<vizact>.onbuttondown
<vizact>.onbuttonup
<vizact>.onevent
<vizact>.onexit
<vizact>.onkeychar
<vizact>.onkeydown
<vizact>.onkeyup
<vizact>.onlist
<vizact>.onmousedown
<vizact>.onmouseup
<vizact>.onPathEvent
<vizact>.onpick
<vizact>.onsensordown
<vizact>.onsensorup
<vizact>.onslider
<vizact>.ontextbox
<vizact>.ontimer
<vizact>.ontimer2
<vizact>.onupdate
<vizact>.onwheeldown
<vizact>.onwheelup
<vizact>.whilekeydown
<vizact>.whilemousedown
Avatar Specific
<vizact>.animation
<vizact>.boneSpinTo
<vizact>.morphTo
<vizact>.speak
<vizact>.turn
<vizact>.walkTo
See also
In this section:
Action Basics
Action synchronization and management
Sequences
Dynamic parameters
Node commands as actions
Creating your own actions
Other sections:
Tutorial: Using actions
Director command table
Tasks command table
Event Reference
Example scripts:
Actions
Event callbacks