Vizard 8 » Reference » 3D models » Creating 3D models on-the-fly » Creating models on-the-fly command table
8.0

Creating models on-the-fly command table

Defining the layer with the viz methods

<viz>.endLayer

<viz>.lineWidth

<viz>.pointSize

<viz>.startLayer

<viz>.texCoord

<viz>.vertex

<viz>.vertexColor

Working with a layer with node3d:onthefly methods

(on-the-fly objects also inherit the general node3d commands)

<node3d:onthefly>.addVertex

<node3d:onthefly>.dynamic

<node3d:onthefly>.getNormal

<node3d:onthefly>.getTexCoord

<node3d:onthefly>.getVertex

<node3d:onthefly>.getVertexColor

<node3d:onthefly>.getVertexCount

<node3d:onthefly>.setNormal

<node3d:onthefly>.setTexCoord

<node3d:onthefly>.setVertex

<node3d:onthefly>.setVertexColor

<node3d:onthefly>.startLayer

<node3d:onthefly>.static

<node3d:onthefly>.Vertex

See also

In this section:

Creating 3D models on-the-fly-- the basics

Vertex properties

Changing vertices on-the-fly

Other sections:

3D model transform basics

Tutorial: On-the-fly objects

Example scripts:

3D objects on-the-fly