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Welcome to the Vizard Reference
The Vizard Reference covers the ins and outs of using Vizard to create
interactive virtual worlds. The sections of the Vizard Reference are broken down by feature: lights,
animating with actions, etc. Each section has a Basics page that provides
code snippets of the most common tasks. Reference sections also have a
page that lists commands associated with a feature.
Topic List
Basic Concepts
3D Models
Avatars
Appearance & Texturing
Shaders
Flow control
Events
Viewpoints & Windows
Application window
Input Devices
Stereo & Displays
Vizconnect
Linking
Multimedia
Graphical user interfaces (GUIs)
Animation
Physics
Proximity Sensors
Tools
Lights
Scenes
Networking
Clustering
Matrix transforms
Global Settings
Publishing as an EXE
Vizard SDK
Frequently asked questions