Vizard 8 » Reference » Appearance & Texturing » Appearance & texturing command table
8.0

Appearance & Texturing Command Table

Controlling the appearance and texturing of 3D models

<node3d>.alpha

<node3d>.alphaFunc

<node3d>.ambient

<node3d>.anisotropy

<node3d>.appearance

<node3d>.apply

<node3d>.blendColor

<node3d>.blendFunc

<node3d>.clearAttribute

<node3d>.clearEffectType

<node3d>.clearUniform

<node3d>.clipPlane

<node3d>.color

<node3d>.cullFace

<node3d>.depthFunc

<node3d>.depthRange

<node3d>.disable

<node3d>.drawOrder

<node3d>.emissive

<node3d>.enable

<node3d>.generateEffects

<node3d>.getAlpha

<node3d>.getAmbient

<node3d>.getColor

<node3d>.getEmissive

<node3d>.getShininess

<node3d>.getSpecular

<node3d>.getTexture

<node3d>.getVisible

<node3d>.hasparticles

<node3d>.hint

<node3d>.lineWidth

<node3d>.pointSize

<node3d>.polyMode

<node3d>.renderOnlyToRenderNodes

<node3d>.renderOnlyToWindows

<node3d>.renderToAllRenderNodes

<node3d>.renderToAllRenderNodesExcept

<node3d>.renderToAllWindows

<node3d>.renderToAllWindowsExcept

<node3d>.renderToEye

<node3d>.setOpaqueDrawOrder

<node3d>.setRenderLimit

<node3d>.setTransparentDrawOrder

<node3d>.setUniformBool

<node3d>.setUniformFloat

<node3d>.setUniformInt

<node3d>.shininess

<node3d>.specular

<node3d>.stencilFunc

<node3d>.texblend

<node3d>.texCombine

<node3d>.texGen

<node3d>.texmat

<node3d>.texture

<node3d>.visible

<node3d>.zoffset

Texturing on-the-fly objects

<node3d:onthefly>.getTexCoord

<node3d:onthefly>.setTexCoord

<viz>.texCoord

Adding textures

<viz>.addTexture

<viz>.addTextureFromBuffer

<viz>.addBlankTexture

<viz>.addRenderTexture

<viz>.addEnvironmentMap

Texture objects

<texture>.anisotropy

<texture>.autoScale

<texture>.compression

<texture>.disable

<texture>.enable

<texture>.filter

<texture>.getAnisotropy

<texture>.getAsyncStatus

<texture>.getCompression

<texture>.getFilename

<texture>.getImageData

<texture>.getMagFilter

<texture>.getMinFilter

<texture>.getPixelFormat

<texture>.getPixelSize

<texture>.getSize

<texture>.getType

<texture>.getWrap

<texture>.hint

<texture>.load

<texture>.loadBuffer

<texture>.remove

<texture>.resizeNPOT

<texture>.save

<texture>.saveToBuffer

<texture>.setBorderColor

<texture>.setImageData

<texture>.unapply

<texture>.wrap

Appearance-related actions

<vizact>.fadeTo

See also

In this section:

Texture wrapping

Multi-texturing

Environment mapping

Texture appearance and filtering

Texture types

Texture matrix

Visibility

Projecting textures

Appearance & texturing command table

Other sections:

Tutorial: Applying Textures

Tutorial: Multi-texturing

Tutorial: Environmental mapping

Tutorial: 360 panoramas

Example scripts:

Projection

Environment mapping

Shadows

Alpha map

Multi texture