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Appearance & Texturing Command Table
Controlling the appearance and texturing of 3D models
<node3d>.alpha
<node3d>.alphaFunc
<node3d>.ambient
<node3d>.anisotropy
<node3d>.appearance
<node3d>.apply
<node3d>.blendColor
<node3d>.blendFunc
<node3d>.clearAttribute
<node3d>.clearEffectType
<node3d>.clearUniform
<node3d>.clipPlane
<node3d>.color
<node3d>.cullFace
<node3d>.depthFunc
<node3d>.depthRange
<node3d>.disable
<node3d>.drawOrder
<node3d>.emissive
<node3d>.enable
<node3d>.generateEffects
<node3d>.getAlpha
<node3d>.getAmbient
<node3d>.getColor
<node3d>.getEmissive
<node3d>.getShininess
<node3d>.getSpecular
<node3d>.getTexture
<node3d>.getVisible
<node3d>.hasparticles
<node3d>.hint
<node3d>.lineWidth
<node3d>.pointSize
<node3d>.polyMode
<node3d>.renderOnlyToRenderNodes
<node3d>.renderOnlyToWindows
<node3d>.renderToAllRenderNodes
<node3d>.renderToAllRenderNodesExcept
<node3d>.renderToAllWindows
<node3d>.renderToAllWindowsExcept
<node3d>.renderToEye
<node3d>.setOpaqueDrawOrder
<node3d>.setRenderLimit
<node3d>.setTransparentDrawOrder
<node3d>.setUniformBool
<node3d>.setUniformFloat
<node3d>.setUniformInt
<node3d>.shininess
<node3d>.specular
<node3d>.stencilFunc
<node3d>.texblend
<node3d>.texCombine
<node3d>.texGen
<node3d>.texmat
<node3d>.texture
<node3d>.visible
<node3d>.zoffset
Texturing on-the-fly objects
<node3d:onthefly>.getTexCoord
<node3d:onthefly>.setTexCoord
<viz>.texCoord
Adding textures
<viz>.addTexture
<viz>.addTextureFromBuffer
<viz>.addBlankTexture
<viz>.addRenderTexture
<viz>.addEnvironmentMap
Texture objects
<texture>.anisotropy
<texture>.autoScale
<texture>.compression
<texture>.disable
<texture>.enable
<texture>.filter
<texture>.getAnisotropy
<texture>.getAsyncStatus
<texture>.getCompression
<texture>.getFilename
<texture>.getImageData
<texture>.getMagFilter
<texture>.getMinFilter
<texture>.getPixelFormat
<texture>.getPixelSize
<texture>.getSize
<texture>.getType
<texture>.getWrap
<texture>.hint
<texture>.load
<texture>.loadBuffer
<texture>.remove
<texture>.resizeNPOT
<texture>.save
<texture>.saveToBuffer
<texture>.setBorderColor
<texture>.setImageData
<texture>.unapply
<texture>.wrap
Appearance-related actions
<vizact>.fadeTo
See also
In this section:
Texture wrapping
Multi-texturing
Environment mapping
Texture appearance and filtering
Texture types
Texture matrix
Visibility
Projecting textures
Appearance &
texturing command table
Other sections:
Tutorial: Applying Textures
Tutorial: Multi-texturing
Tutorial: Environmental
mapping
Tutorial: 360 panoramas
Example scripts:
Projection
Environment mapping
Shadows
Alpha map
Multi texture